onCooldown = true; yield return new WaitForSeconds(cooldownDuration); onCooldown = false;
public enum ReleaseMode Retribution, Recharge, Overclock agentes shield
public void Activate()
IEnumerator CooldownRoutine()
The Agentes Shield is not a simple damage blocker. It is an energy-absorbing barrier that stores absorbed kinetic/energy damage and then releases it as a short burst of enhanced speed, counter-attack power, or team healing. onCooldown = true
I will develop it as a that fits well in a tactical or RPG context. 1. Feature Concept: Agentes Shield Tagline: "Convert incoming pressure into tactical advantage." yield return new WaitForSeconds(cooldownDuration)
if (onCooldown) return; isActive = true; currentShieldCharge = 0f; // Play shield-on VFX/SFX