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Ali213 - Steam Emu Repack

bool SaveManager::VerifyIntegrity(int slotId) std::string mainPath = GetSlotPath(slotId); std::string metaPath = GetSlotPath(slotId, ".meta");

// Advanced features bool BackupSlot(int slotId); bool RestoreSlot(int slotId); std::vector<SaveSlot> ListSlots(); bool VerifyIntegrity(int slotId); ali213 steam emu

// Read file size size_t fileSize = fs::file_size(mainPath); if (fileSize > maxSize) return false; actualSize = fileSize; std::string metaPath = GetSlotPath(slotId

bool OnGameLoad(uint8_t* buffer, size_t maxSize) size_t actual; if (m_save.LoadGame(0, buffer, maxSize, actual)) std::cout << "[ali213] Game loaded from local slot 0\n"; return true; // Fallback: try backup if (m_save.RestoreSlot(0)) std::cout << "[ali213] Restored from backup\n"; return m_save.LoadGame(0, buffer, maxSize, actual); return false; // Advanced features bool BackupSlot(int slotId)

std::vector<SaveSlot> SaveManager::ListSlots() std::vector<SaveSlot> slots; for (int id = 0; id <= 99; id++) // max 100 slots std::string metaPath = GetSlotPath(id, ".meta"); if (!fs::exists(metaPath)) continue;

// Core operations bool SaveGame(int slotId, const uint8_t* data, size_t size); bool LoadGame(int slotId, uint8_t* outData, size_t maxSize, size_t& actualSize); bool DeleteSave(int slotId);

std::string SaveManager::GetSlotPath(int slotId, const std::string& suffix) return m_saveDir + "slot_" + std::to_string(slotId) + suffix + ".sav";

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