public class PrincipalShadow : MonoBehaviour { public float speed = 2f; private int speedIncreaseCount = 0; void Start() { Events.OnWrongAnswer += () => { if (IsPlayerInDetention()) { speedIncreaseCount++; speed = 2f + (speedIncreaseCount * 0.5f); } }; }
Call this in OnModLoad . Make a moving “Principal’s Shadow” that speeds up each time you hit a wrong answer inside detention : baldi dev api
public void BuildDetentionMaze() { var builder = new LevelBuilder("DetentionMaze", 20, 20); builder.FillWithTile(TileType.Brick); // Spiral maze pattern for (int i = 0; i < 40; i++) { int x = Random.Range(1, 19); int z = Random.Range(1, 19); builder.SetTile(x, z, TileType.Hall); } public class PrincipalShadow : MonoBehaviour { public float