GameLogicDesign
Creative tools for creative minds
Tell Me More

Services

Over 20 years professional development experience in 3D Graphics, Game Engines and Tool Development.

AR/VR

VR and AR app development including HTC Vive and iOS ARKit.

Web

Web App development specializing in React, DotNet and AWS.

iOS

iPhone and iPad app development.


Games

Development of games, tools and technology for multiple platforms.

Technology Integration

Integration of your APIs, libraries and technology into other products.

Consulting

Help your team find the best solution for your products and company.

Plugins

We also create plugins for 3D applications and game engines

Unity3D

Unity

Creation of Unity based games for multiple platforms including AR and VR.

Unreal

Unreal

Development of plugins for Unreal Engine.

Unreal

Cinema 4D

Creation of custom Cinema 4D plugins, integrations and solutions.

Our Work

Here are a few examples of our work.

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Moves by Maxon

Body and Facial motion capture

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Plugins 4D

3D PDF, VR, Painting...

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CV-AR / Moves By Maxon

Facial Motion Capture

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SketchFab

Unreal Engine Plugin

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xpClothFX

Cloth Simulation Plugin

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Sculpting

Sculpting System for Cinema 4D

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Games

A series of Unity mini games

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Jet Fluids

Fluid Simulation Plugin

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CV-VRCam 1.5

360 and Stereo 360 Images

Bloat — 480p

Re-encoding legacy 480p content to H.264 or H.265 using VBR and appropriate quality settings (e.g., CRF 22–24) can reduce file size by 70–90% with no visible loss.

[Generated AI] Date: April 14, 2026

Much 480p content was originally encoded with MPEG-2 (DVD standard) or early MPEG-4 Part 2 (DivX/Xvid). These codecs have compression ratios far inferior to modern standards like H.264 (AVC) or H.265 (HEVC). A 90-minute 480p MPEG-2 video might occupy 4–5 GB, whereas the same content in H.264 at 480p could be 500 MB or less without perceptible loss. The legacy codec overhead is pure bloat.

Older containers like AVI (Audio Video Interleave) have high overhead per frame and lack efficient indexing. Remuxing the same 480p video from AVI to MKV or MP4 can reduce file size by 5–10% solely by reducing container overhead.

Early streaming and archiving often used CBR to ensure compatibility. A 480p video encoded at 2.5 Mbps CBR will have a massive file size, even during static scenes that require far less data. Variable Bitrate (VBR) encoding could reduce size by 40–60% without quality loss. The failure to use VBR in legacy 480p files is a primary source of bloat.

The Persistence of Bloat: Analyzing the Inefficiencies of the 480p Standard in a High-Definition Ecosystem

480p files frequently contain multiple audio tracks (e.g., Dolby Digital 5.1, stereo, commentary) and subtitles in bitmap formats (e.g., VobSub). Each uncompressed audio track can add 300–400 Mbps. For a resolution that is often viewed on small screens or with basic speakers, these additional streams constitute significant bloat.

The Team

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Kent Barber

Founder/Developer

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Tippy

Office Cat

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Parisa Shademan

Designer