D3d10 Fivem Verified -

HRESULT WINAPI hkPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) { // Your D3D10 rendering code ID3D10Device* pDevice = nullptr; pSwapChain->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);

-- Draw radar texture to screen DrawSprite(radarRT.texture, self.position.x, self.position.y, self.size, self.size, 0, 255, 255, 255, 255) end d3d10 fivem

-- Custom shader effect (requires shader resource) function d3d10.ApplyBloomEffect(intensity, radius) Citizen.InvokeNative(0x12345678, intensity, radius) -- Hypothetical native end HRESULT WINAPI hkPresent(IDXGISwapChain* pSwapChain