Sources later confirmed that Evolution Studios had built an internal PC port alongside the PS4 version, targeting a late 2015 release. The logic was sound: DriveClub ’s engine (the same one powering MotorStorm and later Onrush ) was developed on PCs, and Sony was warming to PC ports — Helldivers (2015) and Everybody’s Gone to the Rapture (2016) had already made the jump.
If you listen closely, you can still hear the revving of an R8, the crack of thunder over a Scottish loch, and the whisper of a 60fps frame that never crossed into our reality.
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