Gravity Files Remake Code Extra Quality -
FragmentManager.Collect(fragmentID); AudioManager.Play("data_capture"); StartCoroutine(AnimateCollection()); gameObject.SetActive(false);
public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player)
if (Time.time - lastFlipTime < flipCooldown) return; currentGravity = (currentGravity == GravityDirection.Down) ? GravityDirection.Up : GravityDirection.Down; Physics2D.gravity = (currentGravity == GravityDirection.Down) ? Vector2.down * gravityStrength : Vector2.up * gravityStrength; lastFlipTime = Time.time; EventManager.TriggerGravityFlip(); gravity files remake code
void Awake() => Instance = this;
if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity(); FragmentManager
public void FlipGravity()
Key additions: Invert input, rotate sprite, handle ceiling/floor detection. public int fragmentID
void StoreAndApply()