Gravity Files Remake Code Extra Quality -

FragmentManager.Collect(fragmentID); AudioManager.Play("data_capture"); StartCoroutine(AnimateCollection()); gameObject.SetActive(false);

public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player)

if (Time.time - lastFlipTime < flipCooldown) return; currentGravity = (currentGravity == GravityDirection.Down) ? GravityDirection.Up : GravityDirection.Down; Physics2D.gravity = (currentGravity == GravityDirection.Down) ? Vector2.down * gravityStrength : Vector2.up * gravityStrength; lastFlipTime = Time.time; EventManager.TriggerGravityFlip(); gravity files remake code

void Awake() => Instance = this;

if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity(); FragmentManager

public void FlipGravity()

Key additions: Invert input, rotate sprite, handle ceiling/floor detection. public int fragmentID

void StoreAndApply()