Head Hitbox Script Official
-- Function to check if the hit part is a head local function isHead(part) if part and part.Name == "Head" then return true end return false end
-- Raycast from character's head forward (example aiming) local head = character:FindFirstChild("Head") if not head then return end head hitbox script
RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) Health targetHealth = hit.collider.GetComponent<Health>(); if (targetHealth != null) bool isHeadshot = hit.collider.CompareTag("Head"); int finalDamage = isHeadshot ? headshotDamage : normalDamage; targetHealth.TakeDamage(finalDamage); -- Function to check if the hit part
void Update()
local DAMAGE_NORMAL = 20 local DAMAGE_HEADSHOT = 60 local HEADSHOT_MULTIPLIER = 3 range)) Health targetHealth = hit.collider.GetComponent<