Hitbox Script: [repack]

function HitboxModule:Deactivate() self.Active = false if self.Connection then self.Connection:Disconnect() self.Connection = nil end end

I’ll provide a version first (common for “hitbox” requests), then a generic version you can adapt. 1. Roblox Luau Hitbox Script (ModuleScript) -- HitboxModule.luau -- Attach to a part, enables damage & hit detection local HitboxModule = {} hitbox script

local humanoid = hit.Parent:FindFirstChild("Humanoid") local character = hit.Parent if not humanoid then -- check if hit is a limb inside a character local limb = hit if limb.Parent and limb.Parent:FindFirstChild("Humanoid") then humanoid = limb.Parent.Humanoid character = limb.Parent end end if humanoid and character ~= self.Owner then if not self.HitCharacters[character] then self.HitCharacters[character] = true humanoid:TakeDamage(self.Damage) -- optional: trigger hit effect self:OnHit(character, hit) end end end) end function HitboxModule:Deactivate() self

function HitboxModule:Activate() self.Active = true self.HitCharacters = {} self.Connection = self.Part.Touched:Connect(function(hit) if not self.Active then return end or general pseudocode).

Here’s a clean, modular suitable for a game (like Roblox Luau, Unity C#, or general pseudocode).

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