Idle Dice Import Code Generator |best| Page
// Generate random achievement progress generateRandomAchievements() { const achievements = {}; const achievementList = [ 'first_roll', 'millionaire', 'dice_master', 'lucky_streak', 'perfectionist', 'speed_demon', 'collector', 'gambler' ]; achievementList.forEach(ach => achievements[ach] = Math.random() > 0.8; ); return achievements; }
// Generate multiple codes generateBatch(count) const codes = []; for (let i = 0; i < count; i++) codes.push(this.generateRandomCode()); return codes; idle dice import code generator
// Generate a single random code console.log("Random Code:", generator.generateRandomCode()); const achievementList = [ 'first_roll'
// Add checksum for validation addChecksum(encoded) let checksum = 0; for (let i = 0; i < encoded.length; i++) checksum = (checksum + encoded.charCodeAt(i)) % 256; const checksumHex = checksum.toString(16).padStart(2, '0'); return `IDLE_DICE achievements[ach] = Math.random() >
// Create realistic game data with randomness createDefaultGameData() return version: this.version, dice: count: Math.floor(Math.random() * 5) + 1, // 1-5 dice upgrades: multiBuy: Math.random() > 0.5, autoRoll: Math.random() > 0.7, luck: Math.floor(Math.random() * 50), speed: Math.floor(Math.random() * 30) , stats: totalRolls: Math.floor(Math.random() * 10000), totalScore: Math.floor(Math.random() * 50000), highestRoll: Math.floor(Math.random() * 36) + 6, currentScore: Math.floor(Math.random() * 1000) , achievements: this.generateRandomAchievements(), settings: sound: Math.random() > 0.5, notifications: Math.random() > 0.3, theme: ['light', 'dark'][Math.floor(Math.random() * 2)] ;