Kansen Re:union -

The story missions are brutal. There is a level where you have to escort a troop transport carrying human refugees, but your escorts are Destroyers who were sunk protecting convoys in a previous life. They start having panic attacks mid-battle. You have to manually toggle their "Focus Fire" off just to get them to stop shooting at whales (they mistake sonar echoes for torpedoes).

Kansen Re:Union is not a fun game. It is a good game. It respects the history of naval warfare not by making it cool, but by making it heavy. It asks the question we usually ignore in waifu collectors: What happens to a weapon of war when the war is over?

“Oh great,” I thought. “Another anthropomorphized shipgirl mobile game trying to cash in on the post-Azur Lane market. How many destroyers do I have to oath this time?” kansen re:union

I downloaded it out of morbid curiosity. Two hundred hours later, I am sitting here at 3:00 AM, my phone battery at 4%, staring at a loading screen of a foggy, silent naval base, listening to the melancholic hum of sonar pings. I am not okay. And that is exactly why you need to play this game.

Kansen Re:Union – More Than a Gacha Game, It’s a Requiem and a Rebirth The story missions are brutal

Still here? Okay.

Your flagship, the legendary Battleship Yamato (reimagined as a weary, regal woman with cracked armor and a tea addiction), reveals in Chapter 4 that the world is looping. The Kansen have fought this war thousands of times. Every time they win, the seas reset. Every time, they forget. Except this time, you remember. You have to manually toggle their "Focus Fire"

That is the tone of Re:Union . It is a post-war psychological drama disguised as a tactical RPG.