| Faction | Aesthetic | Unique Mechanic | Signature Unit | | :--- | :--- | :--- | :--- | | | Living origami & glass | Dimensional Echo: Spawns mirror copies of your own units | The Memetic Crane (repeats the last spell cast) | | The Rust Choir | Crystalline machines & rust | Corrosion Aura: Slowly converts your structures to their side | The Harmonic Anchor (prevents portal use nearby) | | The Unborn | Negative space & screaming voids | Reality Bleed: Replaces your floor tiles with void pits | The Never-Was (erases one unit from existence—permanently) | | The First Prisoners | Twisted, ancient Keepers | Betrayal: They can temporarily take control of your traps | The Jailer-King (a mirror of your own character) | BASE BUILDING 2.0: THE INSTABILITY SYSTEM In Keepers 1 , bigger base = better. In Shattered Realms , bigger base = riskier.
A tiny, singing shard appears in your storage room. It's innocent. But it's calling out to the First Prisoners . keepers 2: shattered realms
A catastrophic event known as has shattered the dimensional barriers. Ancient prisons from dead civilizations, pocket realms of exiled gods, and nightmare dimensions are now colliding with the mortal world. | Faction | Aesthetic | Unique Mechanic |
Tagline: You kept the world safe. Now keep it from tearing apart. It's innocent