Midi2lua 🆕 Tested & Working

# Convert your MIDI file midi2lua my_song.mid --output my_song.lua If you are working in a restricted environment (like a Roblox plugin), you can use a pure Lua MIDI parser. Simply load the binary MIDI file as a string and decode the variable-length values.

If you are tired of guessing note timings or hardcoding arrays of integers, give it a try. Compose in the piano roll. Code in Lua. Let midi2lua handle the handshake. Have you used MIDI with Lua before? Are you building a rhythm game or a synth tool? Let me know in the comments below.

Enter —a lightweight utility that acts as a translator between the universal language of MIDI and the elegant simplicity of Lua tables. What is midi2lua ? At its core, midi2lua is a parser/converter. It takes a standard .mid file (or raw MIDI bytes) and converts the event stream into a native Lua data structure. midi2lua

for _, track in ipairs(midi_data.tracks) do for _, event in ipairs(track) do if event.tick <= current_tick and not event.triggered then if event.type == "note_on" then playSound(noteToFrequency(event.note)) end event.triggered = true end end end end Most midi2lua converters are command-line tools or simple Python/Lua scripts.

-- main.lua local midi_data = require("song") -- A simple scheduler local current_tick = 0 local bpm = 120 local ticks_per_beat = midi_data.ticks_per_beat # Convert your MIDI file midi2lua my_song

function love.update(dt) -- Convert real time to ticks (simplified) current_tick = current_tick + (dt * (bpm / 60) * ticks_per_beat)

Bridging the Gap: An Introduction to midi2lua for Interactive Music Compose in the piano roll

-- Output from midi2lua { ticks_per_beat = 480, tracks = { { -- Track 1: Piano { tick = 0, type = "note_on", note = 60, velocity = 100 }, { tick = 120, type = "note_off", note = 60, velocity = 64 }, { tick = 240, type = "note_on", note = 64, velocity = 95 } } } } 1. Rhythm Games (Roblox / Love2D) If you are building a Dance Dance Revolution or Guitar Hero clone in Roblox (Luau) or Love2D, timing is everything. midi2lua allows your level designers to compose in FL Studio or Ableton, then drop the exported file into your game’s asset pipeline.