Monogame Sprite Sheet -

private SpriteSheet _sheet; private AnimatedSprite _animator; private Vector2 _position; public void Load(ContentManager content)

private SpriteSheet _sheet; private Dictionary<string, AnimationClip> _clips; private AnimationClip _currentClip; private int _currentFrame; private double _timePerFrame; private double _elapsedTime; public AnimatedSprite(SpriteSheet sheet) monogame sprite sheet

Here's how to do it right. Create a dedicated class to manage your sheet: private SpriteSheet _sheet