No Kowaremono After - Natsuiro
However, players who stuck with it discovered the truth:
You play as Takumi, a jaded city boy forced to spend his vacation in a rural coastal village. The "heroines" are exactly who you expect: the shy childhood friend (Yukino), the energetic foreigner (Erica), and the mysterious shrine maiden (Mizuki). The art is typical for the era—big eyes, soft pastels, and a UI that looks like a scrapbook.
For the first hour, the game lulls you into a false sense of security. You go swimming. You catch cicadas. You share a watermelon on the beach. It is aggressively, almost suspiciously wholesome. natsuiro no kowaremono after
Without spoiling the exact horror, let me just say that Natsuiro no Kowaremono plays with the concept of "Save Scumming" in a way that Undertale and Doki Doki Literature Club! would popularize nearly two decades later. When you reload a save file, the girls know you left them.
I am talking about Natsuiro no Kowaremono (夏色の壊れもの), or The Broken Thing of Summer Colors . However, players who stuck with it discovered the
Natsuiro no Kowaremono is not a "fun" game. It is a slow, humid, psychological sunburn. It will make you distrust the color blue and the sound of wind chimes.
Just don’t save your game before midnight. For the first hour, the game lulls you
But then you notice the glitches.