Opposer Vr Script May 2026
void StartParry() => isParrying = true; void EndParry() => isParrying = false;
void PerformAttack()
public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0; opposer vr script
public float attackInterval = 2f; public GameObject attackHitbox; public Animator animator; void StartParry() => isParrying = true; void EndParry()
void Start()
if (isParrying && other.CompareTag("EnemyAttack")) Debug.Log("Parry success!"); Destroy(other.gameObject); // Optional: Stun enemy, reflect projectile, add score void StartParry() =>