# Draw everything screen = pygame.display.set_mode((WIDTH, HEIGHT)) screen.fill((255, 255, 255)) pygame.draw.rect(screen, (0, 0, 0), (player_x, player_y, PLAYER_SIZE, PLAYER_SIZE)) for obstacle_x, obstacle_y in obstacles: pygame.draw.rect(screen, (0, 0, 0), (obstacle_x, obstacle_y, OBSTACLE_SIZE, OBSTACLE_SIZE)) font = pygame.font.Font(None, 36) text = font.render(f"Score: {score}", True, (0, 0, 0)) screen.blit(text, (10, 10)) pygame.display.flip()
# Cap the frame rate pygame.time.Clock().tick(60) This script creates a basic Pillar Chase 2 game with a player that runs automatically and jumps over obstacles. The game generates obstacles at random intervals and heights, and the player scores points for completing levels. pillar chase 2 script
# Obstacle generation if random.random() < 0.05: obstacle_x = WIDTH obstacle_y = random.randint(0, HEIGHT - OBSTACLE_SIZE) obstacles.append((obstacle_x, obstacle_y)) # Draw everything screen = pygame