And then you press “New Run” one more time. What’s your favorite roguelike evolution? The old-school ASCII dungeon, the 2010s indie breakout, or the genre-blending modern hits? Drop a comment—and may your RNG be ever in your favor.
stayed true: Dungeon Crawl Stone Soup , NetHack , ADOM . Turn-based, tile-based, punishing. A passionate niche. rogue like evolution
Two camps emerged.
For decades, game over meant a trip back to the last save point. But a niche genre born from 1980s mainframes flipped that script. Instead of saving your progress, it saved your experience . You’d die, lose everything, and then... click “New Game” with a grin. And then you press “New Run” one more time
That’s the strange magic of roguelikes. But how did we get from ASCII dungeons to Hades and Balatro ? Let’s trace the bloodline. Drop a comment—and may your RNG be ever in your favor
Here’s a blog post exploring the evolution of roguelikes—from ancient dungeon crawlers to the genre-blending hits of today. From Stone Tablets to Bullet Heavens: The Wild Evolution of Roguelikes