Samp Sscanf [updated] (2024)

He downloaded the plugin ( sscanf.dll on Windows, sscanf.so on Linux) and the include file. He added #include <sscanf2> to his script.

He even used sscanf for file parsing (reading configs) and dialogs (extracting multiple inputs from a single string).

// /giveitem [player] [item] [amount] if(sscanf(params, "us[24]d", target, item, amount)) return UsageMsg(); // /setweather [hour] [minute] (optional weather ID) new hour, minute, weather = -1; if(sscanf(params, "ddD(0)", hour, minute, weather)) // D(0) = optional integer, default 0 samp sscanf

Alex was 16 and proud. He had just set up his first SAMP roleplay server. Players could type /givecash [ID] [amount] to share money. His code looked simple:

public OnPlayerCommandText(playerid, cmdtext[]) He downloaded the plugin ( sscanf

Frustrated, Alex found a forum post: "Use sscanf by ****** – it's like scanf on steroids for pawn."

Wait – that sscanf line was magic. But Alex didn't understand it. So he removed it and tried parsing manually: nightmare of spaces

new pos = strfind(cmdtext, " "); new id = strval(cmdtext[pos+1]); // ... nightmare of spaces, missing values, and crashes His first version without sscanf worked sometimes . But if a player typed /givecash 5 1000 – fine. If they typed /givecash 5 1000 – crash. If they typed /givecash 5 – crash. If they typed /givecash hello 500 – crash.