Script Shindo Life ★ Free Forever

uis.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y) end end)

-- Variables local autoFarm = false local autoSpin = false local autoQuest = false script shindo life

-- GUI Creation local screenGui = Instance.new("ScreenGui") screenGui.Parent = player.PlayerGui framePos.X.Offset + delta.X

--[[ SHINDO LIFE SCRIPT (Educational Purpose Only) Features: - Auto Farm Mobs - Auto Spin Elements/Bloodlines - Auto Quest (Daily/Green Scrolls) - Auto Drop Items - Teleport to Bosses - Infinite Mode (Spirit/Chi) --]] 30) questBtn.Position = UDim2.new(0

local questBtn = Instance.new("TextButton") questBtn.Size = UDim2.new(0, 120, 0, 30) questBtn.Position = UDim2.new(0, 10, 0, 120) questBtn.Text = "Auto Quest: OFF" questBtn.Parent = frame

local function autoFarmLoop() while autoFarm and task.wait(0.1) do if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then statusLabel.Text = "Status: Waiting for character..." task.wait(1) else local mob = getNearestMob() if mob and mob:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = mob.HumanoidRootPart.CFrame * CFrame.new(0, 0, 5) statusLabel.Text = "Status: Farming " .. mob.Name -- Simulate attack local tool = player.Character:FindFirstChildOfClass("Tool") if tool then tool:Activate() end else statusLabel.Text = "Status: No mobs nearby" end end end end

-- Toggle functions farmBtn.MouseButton1Click:Connect(function() autoFarm = not autoFarm farmBtn.Text = autoFarm and "Auto Farm: ON" or "Auto Farm: OFF" if autoFarm then task.spawn(autoFarmLoop) end end)