Starsector Command _verified_ -

Command is not about direct control but matching orders to personality . Giving “Eliminate” to a Cautious officer often fails because they will not press the attack. Giving “Defend” to a Reckless officer results in them abandoning the position to chase enemies. Unlike most space games, Starsector uses waypoints (rally points) as the primary command tool for positioning. Waypoints are more flexible than Defend orders because ships will engage nearby enemies but return to the waypoint after disengaging. This allows forming battle lines, holding chokepoints (e.g., near a nebula or asteroid field), or creating a retreat path.

| Personality | Behavior | |-------------|----------| | Reckless | Ignores flux and armor, pushes into close range, will overflux itself. | | Aggressive | Seeks brawling range, retreats only at high flux. | | Steady | Balanced – engages at optimal weapon range, retreats reasonably. | | Cautious | Prefers long range, retreats early, avoids flanking. | | Timid | Avoids combat unless heavily supported. | starsector command

Put a durable, high-flux dissipation ship (e.g., Dominator cruiser) on a Defend order near a nav buoy. When enemy swarms it, order nearby frigates to “Eliminate” the distracted enemies one by one. Command is not about direct control but matching