That summer, Taki-chan returned to her hometown by herself.
7 stories, 55pages, B/W.
Short lyrical comics hitotu: Haiku Manga : Starting in 1997. Published one book every year. "hitotu" means "one" or "a". Unlike the commercial cartoons that tend to pursue entertainment, this book pursues honest feelings of artists. All comics are chosen from the public.
The stage of this story is 400 years from now.
The world in 400 years' time is described as a eco-friendly and comfortable place to live in.
And I do hope so.
In 400 years' time Tosuka10, an artifical intelligence computer, recovers from a lost civilization of the 21th century.
Ruu and Giru meet many remains in the 21st century through Tosuka10, and they reach out to each other and grow.
This book has 170 pages, 7 stories. Black and white.
It's written in 1996-1997, and added one story in 2000.
This brutal reduction is the game’s primary insight. By stripping away the complexity of traditional RTS games, Stick Wars reveals the raw mathematics of war. Each stick figure is identical: a disposable life with a singular purpose. The game becomes a visual representation of Lanchester’s square law, a military principle that models the strength of a force as proportional to the square of its number of units. The player learns through failure that sending ten units against fifteen is not a 2:3 disadvantage but a near-certain annihilation. The game, therefore, teaches a grim lesson: in pure attrition, numbers are destiny.
In the sprawling, often chaotic ecosystem of browser-based flash games, few titles have achieved the quiet immortality of Stick Wars . Specifically, its “unblocked” variant—hosted on anonymous school servers, library computers, and the cached corners of the internet—has become a digital rite of passage. At first glance, Stick Wars appears to be a paradox: a game about mass industrial warfare rendered with the visual simplicity of a stick figure doodle in a math notebook. Yet, beneath its crude, line-drawn exterior lies a sophisticated commentary on resource management, attrition warfare, and the cyclical nature of empire. This essay argues that Stick Wars Unblocked is not merely a time-wasting distraction but a minimalist masterpiece of game design that distills the tragedy and tedium of conquest into its most essential, addictive form. stick wars unblocked
Moreover, the “unblocked” context forces a specific style of play. Sessions are furtive, interrupted by the footfall of a teacher or the chime of a class bell. This creates a unique tension not designed by the original developer but emergent from the environment. The player learns to play fast, to build economies of scale in the three-minute gap between assignments. The game becomes a metaphor for the school day itself: a relentless, timed series of battles where the only goal is to survive until the next round. This brutal reduction is the game’s primary insight
Let me show you the life in Kaka Island.
English version was reliesed at 03.2022.
This book has 79 pages, 10 stories.
Black and white.
It's written from 2002 to 2007 added in 2022.
This was selected Future Lifestyles Multimedia Contest 2021.
A small self-sufficient area is called "Island district".
The world has consisted of these Island districts which are independent and cooperative.
These are the stories in Kaka Island in the Far East.
Let me show you some unique vehicles in Kaka Island.
English version was reliesed at 07.2022.
This book has 73 pages, 9 stories.
Black and white.
It's written from 2007 to 2011 added in 2022.
This was selected Future Lifestyles Multimedia Contest 2021.
365 pictures, 365 women, 12.2012.- 12.2013, at Osaka Japan. ink, kent paper
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