public class FelineFury : MonoBehaviour public float furyMeter = 0f; public float maxFury = 100f; public bool isLastStandActive = false; void Update() if (aliveCats == 1 && !isLastStandActive) isLastStandActive = true;
if (isLastStandActive) hitEnemyRecently) furyMeter += gainRate * Time.deltaTime; if (healthPercentage < 0.15f) furyMeter += gainRate * Time.deltaTime; else furyMeter -= decayRate * Time.deltaTime; furyMeter = Mathf.Clamp(furyMeter, 0, maxFury); strike force kitty last stand
If you already have a specific feature in mind (e.g., new enemy type, level editor, permadeath mode, cat upgrade tree), just describe it, and I can write you a design spec, balance suggestions, or even pseudo-code for implementation. Let me know what you'd like! public float maxFury = 100f
if (furyMeter >= maxFury && Input.GetKeyDown(KeyCode.Space)) NineLivesStrike(); public bool isLastStandActive = false