Github !full! — Unicycle Hero
// ----- UI elements ----- const scoreSpan = document.getElementById('scoreValue'); const comboSpan = document.getElementById('comboValue'); const balanceSpan = document.getElementById('balanceValue'); const resetBtn = document.getElementById('resetBtn'); const statusDiv = document.getElementById('statusMsg');
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Unicycle Hero - Rhythm Balance Game</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #0a2f2a 0%, #051f1b 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', 'Courier New', monospace; touch-action: manipulation;
.game-container background: rgba(0, 0, 0, 0.45); border-radius: 3rem; padding: 1.5rem 2rem 2rem 2rem; backdrop-filter: blur(4px); box-shadow: 0 25px 40px rgba(0,0,0,0.5), inset 0 1px 2px rgba(255,255,255,0.1); unicycle hero github
// ----- GAME RESET ----- function resetGame() score = 0; combo = 0; balance = 100; unicycleAngle = 0; angularVelocity = 0; gameActive = true; notes = []; frame = 0; spawnCounter = 6; // quick start statusDiv.innerText = "🎸 NEW RIDE! KEEP BALANCE & HIT NOTES!"; statusDiv.style.color = "#f9e7c2"; updateUI();
// notes will travel from Y = 70 down to JUDGE_Y const NOTE_START_Y = 70; // lanes config: 4 lanes (left to right) let lanePositions = [0,0,0,0]; // will be set after canvas width // ----- UI elements ----- const scoreSpan = document
.score-box, .combo-box, .balance-box background: #00000066; backdrop-filter: blur(8px); padding: 0.5rem 1.2rem; border-radius: 60px; font-weight: bold; font-size: 1.4rem; letter-spacing: 1px; border-left: 3px solid #ffd966;
I've built a complete web game — a rhythm-action game where you balance and ride a unicycle to the beat. Here's the HTML/CSS/JS code ready to run: const comboSpan = document.getElementById('comboValue')
// ----- RHYTHM / NOTES ----- let notes = []; // x, y, lane, hit, active, perfectWindow let lanes = []; // will define 4 vertical lanes for rhythm taps let laneWidth = 0; let noteSpeed = 3.2; // pixels per frame ( ~ 192px/sec at 60fps ) let spawnCounter = 0; let spawnDelay = 42; // frames between note spawns ( ~0.7 sec at 60fps ) let bpm = 124; // rhythmic flavour let perfectWindowRadius = 18; // hit window in pixels (near judgement line)