.choice-btn:hover background: #2e3b55; border-color: #9bb5ff; transform: translateX(6px); box-shadow: 0 6px 14px rgba(0, 0, 0, 0.3);
// DOM elements const storyTextEl = document.getElementById("storyText"); const choicesContainer = document.getElementById("choicesContainer"); const undoBtn = document.getElementById("undoBtn"); const resetBtn = document.getElementById("resetBtn"); const historyDepthSpan = document.getElementById("historyDepth"); const nodeCounterSpan = document.getElementById("nodeCounter"); xstoryplayer
// extra polish: Keyboard navigation? add simple number key support for choices (1-9) function handleKeyboard(e) e.metaKey)) e.preventDefault(); player.reset(); You return to the beginning, ready for a new fate
// returns true if current node is ending (no choices) isEnding() const node = this.getCurrentNode(); return !node.choices You return to the beginning
// additional micro interaction: changing title effect
// apply a choice by target id makeChoice(targetId) if (!targetId) return false; // check if target exists in graph or fallback let targetNode = this.graph[targetId]; if (!targetNode) // if invalid, maybe use fallback as new node, but also preserve history targetNode = this.fallback; targetId = targetNode.id; // push current node into history before transition this.history.push(this.currentNodeId); this.currentNodeId = targetId; this._notify(); return true;
// Additionally we add a fallback node in case of invalid target (never happen if graph consistent) const FALLBACK_NODE = id: "fallback", text: "The mist swallows the path... but the story finds a way. You return to the beginning, ready for a new fate.", choices: [ text: "🔄 Restart journey", targetId: "start" ] ;