Z80 Disassembler [verified] May 2026
opcode_map = 0x00: ("NOP", 1), 0x01: ("LD BC, $%04X", 3), 0xC3: ("JP $%04X", 3), # ... full table omitted for brevity
In the world of retrocomputing, a reliable Z80 disassembler is a time machine. It lets you peer into the minds of 1980s programmers, decode their clever memory-saving tricks, and preserve digital history—one opcode at a time. z80 disassembler
To understand a Z80 binary—whether to reverse-engineer a classic game, patch a ROM, or debug vintage firmware—you need a disassembler. But a disassembler is not merely a "binary-to-text" converter. It is a lens through which we reconstruct intent, control flow, and data structures from raw machine code. opcode_map = 0x00: ("NOP", 1), 0x01: ("LD BC,
“To disassemble is to understand; to understand is to preserve.” To understand a Z80 binary—whether to reverse-engineer a
def decode_one(pc, memory): op = memory[pc] if op in opcode_map: mnemonic, length = opcode_map[op] if length == 3: operand = memory[pc+1] | (memory[pc+2] << 8) return (mnemonic % operand, length) return (mnemonic, length) else: return (".db $%02X" % op, 1)
Pseudo-structure in C:
1. Introduction: Why the Z80 Still Matters The Zilog Z80, introduced in 1976, is one of the most influential microprocessors in history. It powered everything from the Game Boy (custom LR35902, a Z80 derivative) and the Sega Master System to the Sinclair ZX Spectrum, Amstrad CPC, MSX, and countless arcade machines. Even today, it thrives in embedded systems, retrocomputing, and hobbyist scenes.